Cinematics Projects
In 2024, I challenged myself to regularly create Cinematics projects, and so far in 2025, I’ve been collaborating with teams internally at Certain Affinity to implement cinematics in addition to my regular work duties. This has already successfully resulted in cinematics being put into our active builds and vis dev animatics.
The video you see below was filmed in Unreal Engine 5 with camera tracks animated by me either in Cinematic Sequencer or utilizing toolsets like LiveLink to film with external equipment.
Slay Remake
I decided my first project would be to remake Mold 3D’s Slay Unreal Engine 5 sample project.
Created in just about six weeks, I recreated every existing shot, either using their current motion as inspiration or reblocking the scene entirely. I also added new shots to alter the story in small but meaningful ways, giving the mote of light agency in the story as well as introducing Echo to the story a little earlier.
For Slay, I took the existing shots, storyboarded what I wanted to do, refilmed every shot with new camera tracks, added new shots to add new context/story beats, and relit/added fx to scenes that needed it.